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Have you Heard About the Beast is a game of tavern rumours and hearsay. You sit in a tavern or other location where the adventurous gather and share rumours of a foul beast that lives nearby. The locals join in, adding all sorts of colourful nonsense to the creature's description.

Thing is, every bit of it true.

Glowing eyes the size of shields and jaws that could crush your skull. Someone even told me it communes with the birds to learn out secrets.

It's true! And I heard it guards the hut of a long dead witch who knew the secret to eternal life. The one who slays it could live forever!

It’s all about creating ludicrous encounters with beasts for oneshots, convention games and sidequests in your regular campaign. Play the part of the tavern patrons sharing these rumours, than take your party off to confront them.

Have You Heard About the Beast? is broadly compatible with fantasy RPGs and highly adaptable to other settings as you provide all the stats for the creatures and content is flexible to suit your setting.

This game is played collaboratively with groups of adventurers and a GM, and will accommodate any reasonable RPG group size. The game comes with random roll tables that provide ideas but many of the best ideas will come from within your group.


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Have You Heard About the Beast 1.1.pdf 2 MB

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(1 edit) (+1)

Have You Heard About The Beast is a unique-encounter generator for fantasy adventuring games. It's clever, and it's also system neutral, but statting the beasts it spits out will take longer in something like 5e than it would in something like Mausritter due to 5e's more intricate statblocks.

Gameplay-wise, you all play as folks gossiping in a tavern about a regional beast, one-upping each other's details until you have a fully realized monster. Then all those rumors turn out to be true, and the adventurers have to go fight it.

There are prompts to make sure the beast always has certain key elements (like a special ability and a treasure) so the important bits are never left out, and there are also some tables for random features/abilities/treasures/etc so that you can use this without needing to play it.

I took a spin through it and came up with a regular cow that lives in a muddy hole next to a stream where no fish swim, that ate farmer Johnson's bull and spat the bones in his face, that can change its size to fit through a keyhole, that has coins for eyes, and that sneaks into your dreams and drains your soul. So basically A Wizard, but it's A Cow.

 Some of the table entries are silly and some are sinister, so there's a very real chance of starting to build something ominous on the random tables only to find out that it can outdance any bard in the land, but if you play with a group and ignore the tables, you won't have this problem.

Overall, I think this is a really solid way of generating encounters for one-shots and sidequests. Nothing on the tables seemed deeply scary or unsettling (although mileage can vary a lot for this,) and it creates custom monsters and their accompanying folklore on demand. For groups that play fantasy adventure games, I would strongly recommend this as an additional piece of the GM's toolkit.

Minor Issues:

-Page 8, special ability, 7, "as its you from the inside out" as it eats you

(+2)

HAVE YOU HEARD ABOUT THE BEAST contains tables for generating a monster for your fantasy game. The adventurers visit the tavern and hear many different rumours about the beast, and they are all true! The entries in the tables are either very evocative or really funny. You may get the green-eyed dragon who came to town and insulted everyone's mother (among other things)!